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1   /*
2    * ModeShape (http://www.modeshape.org)
3    * See the COPYRIGHT.txt file distributed with this work for information
4    * regarding copyright ownership.  Some portions may be licensed
5    * to Red Hat, Inc. under one or more contributor license agreements.
6    * See the AUTHORS.txt file in the distribution for a full listing of 
7    * individual contributors. 
8    *
9    * ModeShape is free software. Unless otherwise indicated, all code in ModeShape
10   * is licensed to you under the terms of the GNU Lesser General Public License as
11   * published by the Free Software Foundation; either version 2.1 of
12   * the License, or (at your option) any later version.
13   *
14   * ModeShape is distributed in the hope that it will be useful,
15   * but WITHOUT ANY WARRANTY; without even the implied warranty of
16   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17   * Lesser General Public License for more details.
18   *
19   * You should have received a copy of the GNU Lesser General Public
20   * License along with this software; if not, write to the Free
21   * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
22   * 02110-1301 USA, or see the FSF site: http://www.fsf.org.
23   */
24  package org.modeshape.common.util;
25  
26  import java.util.Arrays;
27  import net.jcip.annotations.Immutable;
28  
29  /**
30   * Utilities for easily computing hash codes. The algorithm should generally produce good distributions for use in hash-based
31   * containers or collections, but as expected does always result in repeatable hash codes given the inputs.
32   */
33  @Immutable
34  public class HashCode {
35  
36      // Prime number used in improving distribution: 1,000,003
37      private static final int PRIME = 103;
38  
39      /**
40       * Compute a combined hash code from the supplied objects. This method always returns 0 if no objects are supplied.
41       * 
42       * @param objects the objects that should be used to compute the hash code
43       * @return the hash code
44       */
45      public static int compute( Object... objects ) {
46          return compute(0, objects);
47      }
48  
49      /**
50       * Compute a combined hash code from the supplied objects using the supplied seed.
51       * 
52       * @param seed a value upon which the hash code will be based; may be 0
53       * @param objects the objects that should be used to compute the hash code
54       * @return the hash code
55       */
56      protected static int compute( int seed,
57                                    Object... objects ) {
58          if (objects == null || objects.length == 0) {
59              return seed * HashCode.PRIME;
60          }
61          // Compute the hash code for all of the objects ...
62          int hc = seed;
63          for (Object object : objects) {
64              hc = HashCode.PRIME * hc;
65              if (object instanceof byte[]) {
66                  hc += Arrays.hashCode((byte[])object);
67              } else if (object instanceof boolean[]) {
68                  hc += Arrays.hashCode((boolean[])object);
69              } else if (object instanceof short[]) {
70                  hc += Arrays.hashCode((short[])object);
71              } else if (object instanceof int[]) {
72                  hc += Arrays.hashCode((int[])object);
73              } else if (object instanceof long[]) {
74                  hc += Arrays.hashCode((long[])object);
75              } else if (object instanceof float[]) {
76                  hc += Arrays.hashCode((float[])object);
77              } else if (object instanceof double[]) {
78                  hc += Arrays.hashCode((double[])object);
79              } else if (object instanceof char[]) {
80                  hc += Arrays.hashCode((char[])object);
81              } else if (object instanceof Object[]) {
82                  hc += Arrays.hashCode((Object[])object);
83              } else if (object != null) {
84                  hc += object.hashCode();
85              }
86          }
87          return hc;
88      }
89  
90  }