Some parts of this developers guide is out of date. Mainly the last 3 chapters about persistence, logging and history. In the next release we'll remove the sections that are out of date. See JBPM-2306.
This developers guide is intended for experienced developers that want to get the full flexibility out of jBPM. The features described in this developers guide will not be supported. Use at your own risk.
The source code for jBPM can be found in our SVN repository:
https://anonsvn.jboss.org/repos/jbpm/jbpm4/A description of how to build the sources is available in the wiki:
http://www.jboss.org/community/docs/DOC-12867The jBPM WIKI is located here:
http://www.jboss.org/community/docs/DOC-11184You can use jBPM with the libraries that ship in the distribution. The jbpm.jar
in the distribution contains the classes of many jBPM modules: jbpm-api, jbpm-log, jbpm-test-base, jbpm-pvm,
jbpm-jpdl and jbpm-enterprise. So the single jbpm.jar
in the distribution
does not allow to make a compile time distinction between the API classes and the implementation classes.
If you prefer to build your project with only a dependency on jBPM's API, then
our repository can be used directly. It is located here:
http://repository.jboss.com/maven2/org/jbpm/jbpm4/
To accomodate multiple process languages and activity pluggability, jBPM is based on the Process Virtual Machine. In essence, the Process Virtual Machine is a framework specifying executable graphs. A process definition represents an execution flow and has a structure that be represented graphically as a diagram.
The Process Virtual Machine separates the structure from a process definition from
the activity behaviours. The Process Virtual Machine takes the execution of a process from
one activity to the next and delegates the behaviour of the activities to pluggable Java classes.
There is an API (ActivityBehaviour
) that serves as the interface between
the Process Virtual Machine and the activity behaviour code. Languages like jPDL are
merely a set of ActivityBehaviour implementations and a parser.
Typically, process definitions are static. A process definition is composed of activities and transitions. The runtime behaviour of a activity is encapsulated in a so called Activity and it's decoupled from the process graph structure.
The Process Virtual
Machine doesn't contain any such activity implementations. It only provides the
execution environment and an activity API to write ActivityBehaviour
implementations as Java components. Activities can also be wait states. This means
that the activity control flow goes outside the process system. For example a human task
or invoking an service asynchronously. While the execution is waiting, the runtime state
of that execution can be persisted in a DB.
Many executions can be started for one process definition. An execution is a pointer that keeps track of the current activity.
To represent concurrent paths of execution, there is a hierarchical parent-child relation between so that one process instance can cope with concurrent paths of execution.
The userguide explains how to install jBPM into the most common runtime environments. That is the most simple and convenient way to get started with jBPM. Please use those instructions. These docs provide some background information for developers that want to understand more about the way how configurations are handled. Use at your own risk :-)
The jbpm.jar contains a number of default configuration files that can be imported by the user configuration file.
This way, it's easy to include or exclude features for users. And also the configuration details are kept in the implementation so users that only import those configuration files will not be affected when we release changes in those configuration files.
Configuration files that can be imported by the user's jbpm.cfg.xml
:
jbpm.default.cfg.xml jbpm.identity.cfg.xml jbpm.jbossremote.cfg.xml jbpm.jobexecutor.cfg.xml jbpm.tx.hibernate.cfg.xml jbpm.tx.jta.cfg.xml
jbpm.default.cfg.xml
: Contains the default configurations
like the services, the hibernate configuration (configured from resource jbpm.hibernate.cfg.xml),
hibernate session factory, business calendar and so on.
A typical configuration for standard java would look like this:
<?xml version="1.0" encoding="UTF-8"?> <jbpm-configuration> <import resource="jbpm.default.cfg.xml" /> <import resource="jbpm.tx.hibernate.cfg.xml" /> <import resource="jbpm.jpdl.cfg.xml" /> <import resource="jbpm.identity.cfg.xml" /> <import resource="jbpm.jobexecutor.cfg.xml" /> </jbpm-configuration>
In a JTA environment, replace jbpm.tx.hibernate.cfg.xml
with jbpm.tx.jta.cfg.xml
To customize any of these configurations users can just replace
the import with the customized content in the jbpm.cfg.xml
.
The jbpm.jar contains also following hibernate mapping configuration files:
jbpm.execution.hbm.xml jbpm.history.hbm.xml jbpm.identity.hbm.xml jbpm.repository.hbm.xml jbpm.task.hbm.xml jbpm.jpdl.hbm.xml
These all map the java domain model objects to a relational database.
Other various configuration files that are included in jbpm.jar:
jbpm.task.lifecycle.xml jbpm.variable.types.xml jbpm.wire.bindings.xml jbpm.jpdl.activities.xml jbpm.jpdl.eventlisteners.xml
To get started on the parsing for the configuration files, see
The Process Virtual Machine has 4 integrated API's that together offer a complete coverage of working with processes in the different execution modes. Each of the APIs has a specific purpose that fits within the following overall architecture.
The services interfaces should be used from application code that wants to interact with the Process Virtual Machine which runs in transactional persistent mode, backed by a database. This is the most typical way how users interact with the PVM as a workflow engine.
To execute processes without persistence, the client API can be used to work with process and execution objects directly. The client API expose the methods of the core model objects.
The activity API is used to implement the runtime behaviour of activities. So a activity
type is in fact a component with at the core an implementation of the ActivityBehaviour
interface. ActivityBehaviour implementations can control the flow of execution.
The event listener API serves to write pieces of Java code that should be executed upon process events. It's very similar to the activity API with that exception that event listeners are not able to control the flow of execution.
The activity API allows to implement the runtime activity behaviour in Java.
public interface ActivityBehaviour extends Serializable { void execute(ActivityExecution execution) throws Exception; }
An activity is the behaviour of the activity to which it is associated.
The provided execution is the execution that arrives in the activity.
The interface ActivityExecution
exposes special
methods to control the execution flow.
public interface ActivityExecution extends OpenExecution { void waitForSignal(); void take(String transitionName); void execute(String activityName); ... }
The event listener API allows for listeners to be developed in Java code and that are invoked on specific process events like entering a activity or leaving a activity. It is very similar to the activity API, but the difference is that the propagation of the execution flow cannot be controlled. E.g. when an execution is taking a transition, a listener to that event can be notified, but since the transition is already being taking, the execution flow cannot be changed by the event listeners.
public interface EventListener extends Serializable { void notify(EventListenerExecution execution) throws Exception; }
The client API is the interface that exposes the methods for managing executions on the plain process definition and execution objects directly.
At a minimal, the client API and the activity API are needed to create some a process definition with activities and execute it.
In the persistent execution mode, the first purpose of the environment is to enable processes to be executed in different transactional environments like standard Java, enterprise Java, SEAM and Spring.
The PVM code itself will only use transactional resources through self-defined interfaces. For example, the PVM itself has interfaces for some methods on the hibernate session, a async messaging session and a timer session.
The environment allows to configure the actual implementations, lazy initialization of the services on a request-basis and caching the service objects for the duration of the transaction.
An environment factory is static and one environment factory can serve all the threads in an application.
EnvironmentFactory environmentFactory = new PvmEnvironmentFactory("environment.cfg.xml");
Environment blocks can surround persistent process operations like this:
Environment environment = environmentFactory.openEnvironment(); try { ... inside the environment block... } finally { environment.close(); }
The PVM itself will fetch all it's transactional resources and configurations
from the environment. It's recommended that Activity
implementations
do the same.
The org.jbpm.pvm.internal.cfg.JbpmConfiguration
acts as Configuration,
ProcessEngine and EnvironmentFactory.
Commands encapsulate operations that are to be executed within an environment block. The main purpose for commands is to capture the logic of
public interface Command<T> extends Serializable { T execute(Environment environment) throws Exception; }
There are three main services: RepositoryService
,
ExecutionService
and ManagementService
.
In general, services are session facades that expose methods for persistent
usage of the PVM. The next fragments show the essential methods as example
to illustrate those services.
The RepositoryService
manages the repository of
process definitions.
public interface RepositoryService { Deployment createDeployment(); ProcessDefinitionQuery createProcessDefinitionQuery(); ... }
The ExecutionService
manages the runtime
executions.
public interface ExecutionService { ProcessInstance startProcessInstanceById(String processDefinitionId); ProcessInstance signalExecutionById(String executionId); ... }
The ManagementService
groups all management operations
that are needed to keep the system up and running.
public interface ManagementService { JobQuery createJobQuery(); void executeJob(long jobDbid); ... }
The implementation of all these methods is encapsulated in
Command
s. And the three services all delegate the
execution of the commands to a CommandService
:
public interface CommandService { <T> T execute(Command<T> command); }
The CommandService
is configured in the
environment. A chain of CommandServices can act as interceptors
around a command. This is the core mechanism on how persistence and
transactional support can be offered in a variety of environments.
The default configuration file jbpm.default.cfg.xml
includes following section that configures the services
<jbpm-configuration> <process-engine> <repository-service /> <repository-cache /> <execution-service /> <history-service /> <management-service /> <identity-service /> <task-service />
And the file jbpm.tx.hibernate.cfg.xml
contains the
following command service configuration:
<jbpm-configuration> <process-engine-context> <command-service> <retry-interceptor /> <environment-interceptor /> <standard-transaction-interceptor /> </command-service> </process-engine-context> ...
The services like e.g. repository-service
, execution-service
and management-service
will look up the configured
command-service
by type. The command-service
tag corresponds to the default command service that essentially does nothing else
then just execute the command providing it the current environment.
The configured command-service
results into the following
a chain of three interceptors followed by the default command executor.
The retry interceptor is the first in the chain and that one that will be exposed as the
CommandService.class
from the environment. So the retry interceptor
will be given to the respective services repository-service
, execution-service
and management-service
.
The retry-interceptor
will catch hibernate StaleObjectExceptions
(indicating optimistic locking failures) and retry to execute the command.
The environment-interceptor
will put an environment block
around the execution of the command.
The standard-transaction-interceptor
will initialize a
StandardTransaction
. The hibernate session/transaction will be
enlisted as a resource with this standard transaction.
Different configurations of this interceptor stack will also enable to
This chapter explains the basics of process definitions, the features offered by the Process Virtual Machine and how activity implementations can be build. At the same time the client API is shown to execute processes with those activity implementations.
The PVM library doesn't have a fixed set of process constructs.
Instead, runtime behaviour of a activity is delegated to an ActivityBehaviour
.
In other words, ActivityBehaviour
is an interface to implement the runtime
behaviour of process constructs in plain Java.
public interface ActivityBehaviour extends Serializable { void execute(ActivityExecution execution) throws Exception; }
When an activity behaviour is called, it is in full control of the further
propagation of the execution. In other words, an activity behaviour can decide what the execution
should do next. For example, it can take a transition with
execution.take(Transition)
or go into a wait state with
execution.waitForSignal()
. In case the activity behaviour does not invoke
any of the above execution propagation methods, the execution will
proceed in a default way.
We'll start with a very original hello world example. A Display activity will print a message to the console:
public class Display implements ActivityBehaviour { String message; public Display(String message) { this.message = message; } public void execute(ActivityExecution execution) { System.out.println(message); } }
Let' build our first process definition with this activity:
TODO add ProcessBuilder example code
Now we can execute this process as follows:
Execution execution = processDefinition.startExecution();
The invocation of startExecution
will print hello world to the console:
hello world
One thing already worth noticing is that activities can be configured with properties. In the Display example, you can see that the message property is configured differently in the two usages. With configuration properties it becomes possible to write reusable activities. They can then be configured differently each time they are used in a process. That is an essential part of how process languages can be build on top of the Process Virtual Machine.
The other part that needs explanation is that this activity
implementation does not contain any instructions for the propagation of the
execution. When a new process instance is started, the execution is positioned
in the initial activity and that activity is executed. The method
Display.execute
makes use of what is called implicit propagation
of execution. Concretely this means that the activity itself does not
invoke any of the methods on the execution to propagate it. In that case
implicit propagation kicks in. Implicit propagation will take the first
transition if there is one. If not, it will end the execution. This explains
why both activities a
and b
are executed and that
the execution stops after activity b
is executed.
More details about the implicit proceed behaviour can be found in Section 7.3, “Implicit proceed behaviour”
External activities are activities for which the responsibility for proceeding the execution is transferred externally, meaning outside the process system. This means that for the system that is executing the process, it's a wait state. The execution will wait until an external trigger is given.
For dealing with external triggers, ExternalActivityBehaviour
adds one method to the ActivityBehaviour
:
public interface ExternalActivity extends Activity { void signal(Execution execution, String signal, Map<String, Object> parameters) throws Exception; }
Just like with plain activities, when an execution arrives in a activity, the
execute
-method of the external activity behaviour is invoked.
In external activities, the execute method typically does something to
transfer the responsibility to another system and then enters a wait
state by invoking execution.waitForSignal()
. For
example in the execute method, responsibility could be transferred to a
person by creating a task entry in a task management system and then
wait until the person completes the task.
In case a activity behaves as a wait state, then the execution will
wait in that activity until the execution's signal
method
is invoked. The execution will delegate that signal to the ExternalActivityBehaviour
object associated to the current activity.
So the Activity's signal
-method is invoked
when the execution receives an external trigger during the wait state. With the
signal method, responsibility is transferred back to the process execution. For
example, when a person completes a task, the task management system calls the
signal method on the execution.
A signal can optionally have a signal name and a map of parameters. Most common way on how activity behaviours interprete the signal and parameters is that the signal relates to the outgoing transition that needs to be taken and that the parameters are set as variables on the execution. But those are just examples, it is up to the activity to use the signal and the parameters as it pleases.
Here's a first example of a simple wait state implementation:
public class WaitState implements ExternalActivity { public void execute(ActivityExecution execution) { execution.waitForSignal(); } public void signal(ActivityExecution execution, String signalName, Map<String, Object> parameters) { execution.take(signalName); } }
The execute
-method calls
execution.waitForSignal()
. The invocation of
execution.waitForSignal()
will bring the process execution
into a wait state until an external trigger is given.
signal
-method takes the transition with
the signal parameter as the transition name. So when an execution receives an
external trigger, the signal name is interpreted as the name of an outgoing
transition and the execution will be propagated over that transition.
Here's the same simple process that has a transition from a to b. This time, the behaviour of the two activities will be WaitState's.
ClientProcessDefinition processDefinition = ProcessFactory.build() .activity("a").initial().behaviour(new WaitState()) .transition().to("b") .activity("b").behaviour(new WaitState()) .done();
Let's start a new process instance for this process definition:
ClientExecution execution = processDefinition.startProcessInstance();
Starting this process will execute the WaitState
activity
in activity a
. WaitState.execute
will invoke
ActivityExecution.waitForSignal
. So when the
processDefinition.startProcessInstance()
returns, the execution
will still be positioned in activity a.
assertEquals("a", execution.getActivityName());
Then we provide the external trigger by calling the signal
method.
execution.signal();
The execution.signal()
will delegate to the activity
of the current activity. So in this case that is the WaitState
activity in activity a
. The WaitState.signal
will invoke the ActivityExecution.take(String transitionName)
.
Since we didn't supply a signalName, the first transition with name null
will be taken. The only transition we specified out of activity a
didn't get a name so that one will be taken. And that transition points to activity
b
. When the execution arrives in activity b
,
the WaitState
in activity b
is executed.
Similar as we saw above, the execution will wait in activity b
and this time the signal
method will return, leaving the
execution positioned in activity b
.
assertEquals("b", execution.getActivityName());
In this next example, we'll combine automatic activities and wait states.
This example builds upon the loan approval process with the WaitState
and Display
activities that we've just created. Graphically,
the loan process looks like this:
Building process graphs in Java code can be tedious because you have to keep track of all the references in local variables. To resolve that, the Process Virtual Machine comes with a ProcessFactory. The ProcessFactory is a kind of domain specific language (DSL) that is embedded in Java and eases the construction of process graphs. This pattern is also known as a fluent interface.
ClientProcessDefinition processDefinition = ProcessFactory.build("loan") .activity("submit loan request").initial().behaviour(new Display("loan request submitted")) .transition().to("evaluate") .activity("evaluate").behaviour(new WaitState()) .transition("approve").to("wire money") .transition("reject").to("end") .activity("wire money").behaviour(new Display("wire the money")) .transition().to("archive") .activity("archive").behaviour(new WaitState()) .transition().to("end") .activity("end").behaviour(new WaitState()) .done();
For more details about the ProcessFactory, see the
api docs. An alternative for
the ProcessFactory would be to create an XML language and an XML parser for expressing
processes. The XML parser can then instantiate the classes of package
org.jbpm.pvm.internal.model
directly. That approach is typically taken by
process languages.
The initial activity submit loan request
and the activity
wire the money
are automatic activities. In this example,
the Display
implementation of activity
wire the money
uses the Java API's to just print a
message to the console. But the witty reader can imagine an alternative
Activity
implementation that uses the Java API of a payment
processing library to make a real automatic payment.
A new execution for the process above can be started like this
ClientExecution execution = processDefinition.startProcessInstance();
When the startExecution
-method returns, the activity
submit loan request
will be executed and the execution will be
positioned in the activity evaluate
.
Now, the execution is at an interesting point. There are two transitions out of
the state evaluate
. One transition is called approve
and one transition is called reject
. As we explained above, the WaitState
implementation will take the transition that corresponds to the signal that is given.
Let's feed in the 'approve' signal like this:
execution.signal("approve");
The approve
signal will cause the execution to take the approve
transition and it will arrive in the activity wire money
.
In activity wire money
, the message will be printed to the console.
Since, the Display
activity didn't invoke the
execution.waitForSignal()
, nor any of the other execution propagation
methods, the implicit proceed behaviour will just make the execution continue
over the outgoing transition to activity archive
, which is again
a WaitState
.
So only when the archive
wait state is reached,
the signal("approve")
returns.
Another signal like this:
execution.signal("approve");
will bring the execution eventually in the end state.
Events are points in the process definition to which a list of
EventListener
s can be subscribed.
public interface EventListener extends Serializable { void notify(EventListenerExecution execution) throws Exception; }
The motivation for events is to allow for developers to add programming logic to a process without changing the process diagram. This is a very valuable instrument in facilitating the collaboration between business analysts and developers. Business analysts are responsible for expressing the requirements. When they use a process graph to document those requirements, developers can take this diagram and make it executable. Events can be a very handy to insert technical details into a process (like e.g. some database insert) in which the business analyst is not interested.
Most common events are fired by the execution automatically:
TODO: explain events in userguide
Events are identified by the combination of a process element and an event name. Users and process languages can also fire events programmatically with the fire method on the Execution:
public interface Execution extends Serializable { ... void fire(String eventName, ProcessElement eventSource); ... }
A list of EventListeners
can be associated to an
event. But event listeners can not influence the control flow of the execution since
they are merely listeners to an execution which is already in progress. This is different from
activities that serve as the behaviour for activities. Activity behaviour activities are responsible
for propagating the execution.
We'll create a PrintLn
event listener which is
very similar to the Display
activity from above.
public class PrintLn implements EventListener { String message; public PrintLn(String message) { this.message = message; } public void notify(EventListenerExecution execution) throws Exception { System.out.println("message"); } }
Several PrintLn
listeners will be subscribed to events in
the process.
ClientProcessDefinition processDefinition = ProcessFactory.build() .activity("a").initial().behaviour(new AutomaticActivity()) .event("end") .listener(new PrintLn("leaving a")) .listener(new PrintLn("second message while leaving a")) .transition().to("b") .listener(new PrintLn("taking transition")) .activity("b").behaviour(new WaitState()) .event("start") .listener(new PrintLn("entering b")) .done();
The first event shows how to register multiple listeners to the same event. They will be notified in the order as they are specified.
Then, on the transition, there is only one type of event. So in that case, the event type must not be specified and the listeners can be added directly on the transition.
A listeners will be called each time an execution fires the event to which the listener is subscribed. The execution will be provided in the activity interface as a parameter and can be used by listeners except for the methods that control the propagation of execution.
Events are by default propagated to enclosing process elements. The motivation
is to allow for listeners on process definitions or composite activities that get executed
for all events that occur within that process element. For example this feature
allows to register an event listener on a process definition or a composite activity on
end
events. Such action will be executed if that activity is
left. And if that event listener is registered on a composite activity, it will also be executed
for all activities that are left within that composite activity.
To show this clearly, we'll create a DisplaySource
event listener
that will print the message leaving
and the source of the event
to the console.
public class DisplaySource implements EventListener { public void execute(EventListenerExecution execution) { System.out.println("leaving "+execution.getEventSource()); } }
Note that the purpose of event listeners is not to be visible, that's why the event listener
itself should not be displayed in the diagram. A DisplaySource
event listener
will be added as a listener to the event end
on the composite activity.
The next process shows how the DisplaySource
event listener is registered
as a listener to to the 'end' event on the composite
activity:
TODO update code snippet
Next we'll start an execution.
ClientExecution execution = processDefinition.startProcessInstance();
After starting a new execution, the execution will be in activity a
as
that is the initial activity. No activities have been left so no message is logged. Next a signal
will be given to the execution, causing it to take the transition from a
to b
.
execution.signal();
When the signal method returns, the execution will have taken the transition and
the end
event will be fired on activity a
. That
event will be propagated to the
composite activity and to the process definition. Since our DisplaySource
event listener is placed
on the composite
activity, it will receive the event and print the following
message on the console:
leaving activity(a)
Another
execution.signal();
will take the transition from b to c. That will fire two activity-leave events. One on activity b and one on activity composite. So the following lines will be appended to the console output:
leaving activity(b) leaving activity(composite)
Event propagation is build on the hierarchical composition structure of the process definition. The top level element is always the process definition. The process definition contains a list of activities. Each activity can be a leaf activity or it can be a composite activity, which means that it contains a list of nested activities. Nested activities can be used for e.g. super states or composite activities in nested process languages like BPEL.
So the even model also works similarly for composite activities as it did for the process definition above. Suppose that 'Phase one' models a super state as in state machines. Then event propagation allows to subscribe to all events within that super state. The idea is that the hierarchical composition corresponds to diagram representation. If an element 'e' is drawn inside another element 'p', then p is the parent of e. A process definition has a set of top level activities. Every activity can have a set of nested activities. The parent of a transition is considered as the first common parent for it's source and destination.
If an event listener is not interested in propagated events, propagation can be disabled
with propagationDisabled()
while building the process with the
ProcessFactory
. The next process is the same process
as above except that propagated events will be disabled on the event listener. The graph diagram
remains the same.
Building the process with the process factory:
TODO update code snippet
So when the first signal is given for this process, again the end
event will be fired on activity a
, but now the event listener on the composite
activity will not be executed cause
propagated events have been disabled. Disabling propagation is a property on the individual
event listener and doesn't influence the other listeners. The event will always be fired and
propagated over the whole parent hierarchy.
ClientExecution execution = processDefinition.startProcessInstance();
The first signal will take the process from a
to
b
. No messages will be printed to the console.
execution.signal();
Next, the second signal will take the transition from b to c.
execution.signal()
Again two end
events are fired just like above on activities b
and composite
respectively. The first event
is the end
event on activity b
. That will be propagated
to the composite
activity. So the event
listener will not be executed for this event cause it has propagation disabled. But the
event listener will be executed for the end
event on the
composite
activity. That is not
propagated, but fired directly on the composite
activity. So the event
listener will now be executed
only once for the composite activity as shown in the following console output:
leaving activity(composite)
Above we already touched briefly on the two main process constructs: Activities, transitions and activity composition. This chapter explores in full all the possibilities of the process definition structures.
There are basically two forms of process languages: graph based and composite process languages. First of all, the process supports both. Even graph based execution and activity composition can be used in combination to implement something like UML super states. Furthermore, automatic functional activities can be implemented so that they can be used with transitions as well as with activity composition.
Next we'll show a series of example diagram structures that can be formed with the PVM process model.
Figure 6.7. Transition of composite activities are inherited. The activity inside can take the transition of the composite activity.
Activities can implement loops based on transitions or on activity composition. Loops can contain wait states.
To support high numbers of automatic loop executions, the Process Virtual Machine tranformed the propagation of execution from tail recursion to a while loop.
When an Activity
is used as activity behaviour, it can
explicitely propagate the execution with following methods:
waitForSignal()
take(Transition)
end(*)
execute(Activity)
createExecution(*)
When Activity
implementations used for activity behviour
don't call any of the following execution propagation methods, then, after
the activity is executed, the execution will apply the implicit proceed behaviour.
The implicit proceed behaviour is defined as follows:
Process languages can overwrite the implicit proceed behaviour
by overriding the proceed
method in
ExecutionImpl
.
Activities that also can be used as event listeners are called functional activities. Examples of automatic activities are sending an email, doing a database update, generating a pdf, calculating an average, etc. All of these are automatic activities that do not change the execution flow. Here's how such activities can be implemented:
public class FunctionalActivity implements Activity, EventListener { public void execute(ActivityExecution execution) { perform(execution); } public void notify(EventListenerExecution execution) { perform(execution); } void perform(OpenExecution execution) { ...do functional work... } }
The perform
method takes an OpenExecution
,
which is the supertype of both ActivityExecution
and
EventListenerExecution
. OpenExecution
does not allow any of the specific purpose methods, but still
the current state and the process definition can be inspected as well
as the variables, which contain the context information for the process
execution.
None of these methods actually invoke execution propagation methods. So after the perform method is completed, the execution will proceed in the default way.
This section explains how the Process Virtual Machine boroughs the thread from the client to bring an execution from one wait state to another.
When a client invokes a method (like e.g. the signal method) on an execution, by default, the Process Virtual Machine will use that thread to progress the execution until it reached a wait state. Once the next wait state has been reached, the method returns and the client gets the thread back. This is the default way for the Process Virtual Machine to operate. Two more levels of asynchonous execution complement this default behaviour: Asynchronous continuations and the asynchronous command service.
The next process will show the basics concretely. It has three wait states and four automatic activities.
Here's how to build the process:
ClientProcessDefinition processDefinition = ProcessFactory.build("automatic") .activity("wait 1").initial().behaviour(new WaitState()) .transition().to("automatic 1") .activity("automatic 1").behaviour(new Display("one")) .transition().to("wait 2") .activity("wait 2").behaviour(new WaitState()) .transition().to("automatic 2") .activity("automatic 2").behaviour(new Display("two")) .transition().to("automatic 3") .activity("automatic 3").behaviour(new Display("three")) .transition().to("automatic 4") .activity("automatic 4").behaviour(new Display("four")) .transition().to("wait 3") .activity("wait 3").behaviour(new WaitState()) .done();
Let's walk you through one execution of this process.
ClientExecution execution = processDefinition.startProcessInstance();
Starting a new execution means that the initial activity is executed. So if an automatic
activity is the initial activity, this means that immediately the first unnamed outgoing transition
is taken. This happens all inside of the invocation of startProcessInstance
.
In this case however, the initial activity is a wait state. So
the method startProcessInstance
returns immediately and the execution will be
positioned in the initial activity 'wait 1'.
Then an external trigger is given with the signal method.
execution.signal();
As explained above when introducing the WaitState,
that signal will cause the default transition to be taken. The
transition will move the execution to activity automatic 1
and execute it.
The execute method of the Display
activity in automatic 1
print a line to the console and it will not call
execution.waitForSignal()
. Therefore, the execution will proceed by
taking the default transition out of automatic 1
. At this stage, the
signal method is still blocking. Another way to think about it is that the execution
methods like signal
will use the thread of the client to interpret
the process definition until a wait state is reached.
Then the execution arrives in wait 2
and executes
the WaitState
activity. That method will invoke
the execution.waitForSignal()
, which will cause the signal method
to return. That is when the thread is given back to the client that invoked the
signal
method.
So when the signal method returns, the execution is positioned in wait 2
.
Then the execution is now waiting for an external trigger just as an object (more precisely an object graph) in memory until the next external trigger is given with the signal method.
execution.signal();
This second invocation of signal will take the execution similarly all the
way to wait 3
before it returns.
The benefits of using this paradigm is that the same process definition can be executed in client execution mode (in-memory without persistence) as well as in persistent execution mode, depending on the application and on the environment.
When executing a process in persistent mode, this is how you typically want to bind that process execution to transactions of the database:
In most situations, the computational work that needs to be done as part of the process after an external trigger (the red pieces) is pretty minimal. Typically transactions combining the process execution and processing the request from the UI takes typically less then a second. Whereas the wait state in business processes typically can span for hours, days or even years. The clue is to clearly distinct when a wait state starts so that only the computational work done before the start of that wait state should be included in the transaction.
Think of it this way: "When an approval arrives, what are all the automated processing that needs to be done before the process system needs to wait for another external trigger?" Unless pdf's need to be generated or mass emails need to be send, the amount of time that this takes is usually neglectable. That is why in the default persistent execution mode, the process work is executed in the thread of the client.
This reasoning even holds in case of concurrent paths of execution. When a single path of execution splits into concurrent paths of execution, the process overhead of calculating that is neglectable. So that is why it makes sense for a fork or split activity implementation that targets persistent execution mode to spawn the concurrent paths sequentially in the same thread. Basically it's all just computational work as part of the same transaction. This can only be done because the fork/split knows that each concurrent path of execution will return whenever a wait state is encountered.
Since this is a difficult concept to grasp, I'll explain it again with other words. Look at it from the overhead that is produced by the process execution itself in persistent execution mode. If in a transaction, an execution is given an external trigger and that causes the execution to split into multiple concurrent paths of execution. Then the process overhead of calculating this is neglectable. Also the overhead of the generated SQL is neglectable. And since all the work done in the concurrent branches must be done inside that single transaction, there is typically no point in having fork/split implementations spawn the concurrent paths of execution in multiple threads.
To make executable processes, developers need to know exactly what the automatic activities are, what the wait states are and which threads will be allocated to the process execution. For business analysts that draw the analysis process, things are a bit simpler. For the activities they draw, they usually know whether it's a human or a system that is responsible. But they typically don't not how this translates to threads and transactions.
So for the developer, the first job is to analyse what needs to be executed within the thread of control of the process and what is outside. Looking for the external triggers can be a good start to find the wait states in a process, just like verbs and nouns can be the rule of thumb in building UML class diagrams.
To model process concurrency, there is a parent-child tree structure on the execution. The idea is that the main path of execution is the root of that tree. The main path of execution is also called the process instance. It is the execution that is created when starting or creating a new process instance for a given process definition.
Now, because the main path of execution is the same object as the process instance, this keeps the usage simple in case of simple processes without concurrency.
To establish multiple concurrent paths of execution, activity implementations
like a fork or split can create child executions with method
ActivityExecution.createExecution
. Activity implementations
like join or merge can stop these concurrent paths of execution by calling
method stop
on the concurrent execution.
Only leaf executions can be active. Non-leave executions should be inactive. This tree structure of executions doesn't enforce a particular type of concurrency or join behaviour. It's up to the forks or and-splits and to the joins or and-merges to use the execution tree structure in any way they want to define the wanted concurrency behaviour. Here you see an example of concurrent executions.
There is a billing and a shipping path of execution. In this case, the
flat bar activities represent activities that fork and join. The execution shows a three
executions. The main path of execution is inactive (represented as gray) and the
billing and shipping paths of execution are active and point to the activity
bill
and ship
respectively.
It's up to the activity behaviour implementations how they want to use this execution structure. Suppose that multiple tasks have to be completed before the execution is to proceed. The activity behaviour can spawn a series of child executions for this. Or alternatively, the task component could support task groups that are associated to one single execution. In that case, the task component becomes responsible for synchronizing the tasks, thereby moving this responsibility outside the scope of the execution tree structure.
In all the code that is associated to a process
like Activity
s, EventListeners
and
Condition
s, it's possible to associate exception handlers. This
can be thought of as including try-catch blocks in
the method implementations of those implementations. But in order to build more reusable building
blocks for both the delegation classes and the exception handling logic, exception handlers are
added to the core process model.
An exception handler can be associated to any process element. When an exception occurs in a delegation class, a matching exception handler will be searched for. If such an exception handler is found, it will get a chance to handle the exception.
If an exception handler completes without problems, then the exception is considered handled and the execution resumes right after the delegation code that was called. For example, a transition has three actions and the second action throws an exception that is handled by an exception handler, then
Writing automatic activities that are exception handler aware is easy. The
default is to proceed anyway. No method needs to be called on the execution. So
if an automatic activity throws an exception that is handled by an exception handler,
the execution will just proceed after that activity. It becomes a big more difficult
for control flow activities. They might have to include try-finally blocks to
invoke the proper methods on the execution before an exception handler gets a
chance to handle the exception. For example, if an activity is a wait state and
an exception occurs, then there is a risk that the thread jumps over the
invocation of execution.waitForSignal()
, causing the execution
to proceed after the activity.
TODO: exceptionhandler.isRethrowMasked
TODO: transactional exception handlers
TODO: we never catch errors
The state of an execution is either active or locked. An active
execution is either executing or waiting for an external trigger. If an
execution is not in STATE_ACTIVE
, then it is locked.
A locked execution is read only and cannot receive any external triggers.
When a new execution is created, it is in STATE_ACTIVE. To change the state to a locked state, use lock(String). Some STATE_* constants are provided that represent the most commonly used locked states. But the state '...' in the picture indicates that any string can be provided as the state in the lock method.
If an execution is locked, methods that change the execution will throw a PvmException and the message will reference the actual locking state. Firing events, updating variables, updating priority and adding comments are not considered to change an execution. Also creation and removal of child executions are unchecked, which means that those methods can be invoked by external API clients and activity behaviour methods, even while the execution is in a locked state.
Make sure that comparisons between getState() and the STATE_* constants are done with .equals and not with '==' because if executions are loaded from persistent storage, a new string is created instead of the constants.
An execution implementation will be locked:
Furthermore, locking can be used by Activity implementations to make executions read only during wait states hen responsibility for the execution is transferred to an external entity such as:
In these situations the strategy is that the external entity should get full control over the execution because it wants to control what is allowed and what not. To get that control, they lock the execution so that all interactions have to go through the external entity.
One of the main reasons to create external entities is that they can live on after the execution has already proceeded. For example, in case of a service invocation, a timer could cause the execution to take the timeout transition. When the response arrives after the timeout, the service invocation entity should make sure it doesn't signal the execution. So the service invocation can be seen as a activity instance (aka activity instance) and is unique for every execution of the activity.
External entities themselves are responsible for managing the execution lock. If the timers and client applications are consequent in addressing the external entities instead of the execution directly, then locking is in theory unnecessary. It's up to the activity behaviour implementations whether they want to take the overhead of locking and unlocking.
This section documents some of the more advanced activities and features of jPDL that are still in incubation. Meaning these features and activities are not supported yet. But they are available for you to try and use. We don't give any stability guarantees on these activities and features. So use at your own risk.
A group groups a set of activities in a process. Contained groups must be hierarchically nested. A group corresponds to a BPMN expanded sub process.
Table 8.1. group
elements:
Element | Multiplicity | Description |
---|---|---|
any activity | 0..* | Contained activities. |
transition | 0..* | Outgoing transitions for the group activity. |
This example scenario shows the basic operations of a group
.
<process name="GroupSimple" xmlns="http://jbpm.org/4.0/jpdl"> <start> <transition to="evaluate document" /> </start> <group name="evaluate document"> <start> <transition to="distribute document" /> </start> <state name="distribute document"> <transition to="collect feedback" /> </state> <state name="collect feedback"> <transition name="approved" to="done" /> <transition name="rejected" to="update document" /> </state> <state name="update document"> <transition to="distribute document" /> </state> <end name="done" /> <transition to="publish document" /> </group> <state name="publish document" /> </process>
The next code snippet shows a test scenario that rejects a document
when it comes in the collect feedback
first time round.
Then it goes through update document
, distribute document
and back to collect feedback
. The second time,
it will be approved. All activities involved are wait state
s.
ProcessInstance processInstance = executionService .startProcessInstanceByKey("GroupSimple"); String pid = processInstance.getId(); assertEquals("distribute document", processInstance.getActivityName()); processInstance = executionService.signalExecutionById(pid); assertEquals("collect feedback", processInstance.getActivityName()); processInstance = executionService.signalExecutionById(pid, "rejected"); assertEquals("update document", processInstance.getActivityName()); processInstance = executionService.signalExecutionById(pid); assertEquals("distribute document", processInstance.getActivityName()); processInstance = executionService.signalExecutionById(pid); assertEquals("collect feedback", processInstance.getActivityName()); processInstance = executionService.signalExecutionById(pid, "approved"); assertEquals("publish document", processInstance.getActivityName());
<process name="GroupTimer" xmlns="http://jbpm.org/4.0/jpdl"> <start> <transition to="evaluate document" /> </start> <group name="evaluate document"> <start> <transition to="approve" /> </start> <state name="approve"> <transition to="done" /> </state> <end name="done" /> <transition to="publish document" /> <transition name="timeout" to="escalate"> <timer duedate="2 business hours" /> </transition> </group> <state name="escalate" /> <state name="publish document" /> </process>
The next code snippet shows a test scenario in which the timer will
fire before the group activity evaluate document
completes.
ProcessInstance processInstance = executionService .startProcessInstanceByKey("GroupTimer"); Execution approveExecution = processInstance .findActiveExecutionIn("approve"); assertNotNull(approveExecution); List<Job> jobs = managementService .createJobQuery() .processInstanceId(processInstance.getId()) .list(); assertEquals(1, jobs.size()); Timer timer = (Timer) jobs.get(0); managementService.executeJob(timer.getDbid()); processInstance = executionService .findProcessInstanceById(processInstance.getId()); assertNotNull(processInstance.findActiveExecutionIn("escalate") );
This shows how a group can have multiple exclusive entry points.
Analogue to multiple entry points, a group can also have multiple exit points.
<process name="GroupMultipleEntries" xmlns="http://jbpm.org/4.0/jpdl"> <start> <transition to="choose strategy" /> </start> <decision name="choose strategy" expr="#{time}"> <transition name="plenty" to="play" /> <transition name="running out" to="plan" /> </decision> <group name="evaluate project"> <start name="play"> <transition to="distribute document" /> </start> <state name="distribute document" /> <start name="plan"> <transition to="make planning" /> </start> <state name="make planning" /> </group> </process>
The following scenario will be when there is plenty of time:
Map<String, Object> variables = new HashMap<String, Object>(); variables.put("time", "plenty"); ProcessInstance pi = executionService .startProcessInstanceByKey("GroupMultipleEntries", variables); assertNotNull(pi.findActiveExecutionIn("distribute document"));
The following scenario will be when there is time is running out:
Map<String, Object> variables = new HashMap<String, Object>(); variables.put("time", "running out"); ProcessInstance pi = executionService .startProcessInstanceByKey("GroupMultipleEntries", variables); assertNotNull(pi.findActiveExecutionIn("make planning"));
This scenario shows how a group can be used to create concurrent paths of execution. When an execution arrives in a group, each activity that doesn't have incoming transitions is started. So the first activities don't have to be start activities. The group takes the default transition out when all contained work is done.
<process name="GroupConcurrency" xmlns="http://jbpm.org/4.0/jpdl"> <start> <transition to="evaluate project" /> </start> <group name="evaluate project"> <start> <transition to="distribute document" /> </start> <state name="distribute document"> <transition to="collect feedback" /> </state> <state name="collect feedback"> <transition to="document finished" /> </state> <end name="document finished" /> <start> <transition to="make planning" /> </start> <state name="make planning"> <transition to="estimate budget" /> </state> <state name="estimate budget"> <transition to="planning finished" /> </state> <end name="planning finished" /> <transition to="public project announcement" /> </group> <state name="public project announcement" /> </process>
The following scenario will show a scenario in which all
wait state
acitivities are signalled in some random
order till all work is done:
ProcessInstance pi = executionService .startProcessInstanceByKey("GroupConcurrency"); String documentExecutionId = pi .findActiveExecutionIn("distribute document").getId(); String planningExecutionId = pi .findActiveExecutionIn("make planning").getId(); pi = executionService.signalExecutionById(documentExecutionId); assertNotNull(pi.findActiveExecutionIn("collect feedback")); assertNotNull(pi.findActiveExecutionIn("make planning")); pi = executionService.signalExecutionById(planningExecutionId); assertNotNull(pi.findActiveExecutionIn("collect feedback")); assertNotNull(pi.findActiveExecutionIn("estimate budget")); pi = executionService.signalExecutionById(planningExecutionId); assertNotNull(pi.findActiveExecutionIn("collect feedback")); pi = executionService.signalExecutionById(documentExecutionId); assertNotNull(pi.findActiveExecutionIn("public project announcement"));
Groups also support that you create transitions over group boundaries. So it's possible to have a tranition from an activity outside the group directly to an activity inside the group without modelling a start activity on the border of the group. Similarly with transitions from activities inside the group to activities outside the group. But shhhhhhhhh! Don't tell anyone cause this is not BPMN compliant.
Currently jBPM's persistence is based on hibernate. But in the future we might switch to JPA. That is why we recommend to stick with the API as much as possible as the API will hide you from those changes.
TODO: leveraging the db for managing concurrent access
TODO: hibernate-session and the standard transaction
TODO: process definition caching
PVM can use JDK logging (java.util.logging) or log4j. When the first message is logged, PVM logging will make the selection with following procedure:
logging.properties
resource is found
on the classpath (using the context classloader), then JDK logging will
be used and that file will be used to initialize the JDK logging.
org.apache.log4j.LogManager
with the context classloader.
The PVM classes use their class name as the category for the logger.
To have a basic understanding of what the PVM classes are doing,
turning on the debug
level is great. Level
trace
might be spitting out too much for that
purpose.
In JDK logging, debug
maps to fine
and trace
maps to finest
.
Level finer
is not used.
org.jbpm.pvm.internal.log.LogFormatter
is part of
the pvm library and it can create a nice one-line output for log messages.
It also has a neat feature that creates a unique indentation per thread.
To configure it, this is a typical logging.properties
handlers = java.util.logging.ConsoleHandler java.util.logging.ConsoleHandler.level = FINEST java.util.logging.ConsoleHandler.formatter = org.jbpm.pvm.internal.log.LogFormatter # For example, set the com.xyz.foo logger to only log SEVERE messages: # com.xyz.foo.level = SEVERE .level = SEVERE org.jbpm.level=FINE org.jbpm.tx.level=FINE org.jbpm.pvm.internal.wire.level=FINE
When testing the persistence, following logging configurations can be
valuable. Category org.hibernate.SQL
shows the SQL statement that is executed
and category org.hibernate.type
shows the values of the parameters that are
set in the queries.
org.hibernate.SQL.level=FINEST org.hibernate.type.level=FINEST
And in case you get a failed batch as a cause in a hibernate exception, you might want to set the batch size to 0 like this in the hibernate properties:
hibernate.jdbc.batch_size = 0
Also in the hibernate properties, the following properties allow for detailed logs of the SQL that hibernate spits out:
hibernate.show_sql = true hibernate.format_sql = true hibernate.use_sql_comments = true
HistoryEvents are fired during process execution.
We maintain history information on 2 levels: process instance and activity instance.
Process instance start and process instance end generate history events are fired directly from within the implementation.
ActivityBehaviour implementations are responsible for calling the historyXxx methods that are exposed on the ActivityExecution
All the HistoryEvents are delegated to a HistorySession. The default HistorySessionImpl will invoke the process() method on the history events themselves.
The HistoryEvents are temporary events. In the process method, they build up the information in the history model. There is a HistoryProcessInstance and there is a whole class hierarchy starting with HistoryActivityInstance.
In the HistoryEvent.process methods, the history events create model entities or merge information into the model entities. For instance, a ProcessInstanceStart history event will create a HistoryProcessInstance entity/record. And the ProcessInstanceEnd will set the endTime property in the existing HistoryProcessInstance entity/record.
Similar pattern for the activities. But for automatic activities, there is an optimisation so that only 1 event is created and all the information is stored in one single insert (as all this happens inside 1 transaction).