JBoss.orgCommunity Documentation

jBPM Developers Guide


1. Introduction
1.1. Known issue
1.2. Target audience
1.3. Sources and WIKI
1.4. Maven repository
2. The Process Virtual Machine
3. Configuration
4. Architecture
4.1. APIs
4.2. Activity API
4.3. Event listener API
4.4. Client API
4.5. Environment
4.6. Commands
4.7. Services
5. Implementing basic activities
5.1. ActivityBehaviour
5.2. ActivityBehaviour example
5.3. ExternalActivityBehaviour
5.4. ExternalActivity example
5.5. Basic process execution
5.6. Events
5.7. Event propagation
6. Process anatomy
7. Advanced graph execution
7.1. Loops
7.2. Sub processes
7.3. Implicit proceed behaviour
7.4. Functional activities
7.5. Execution and threads
7.6. Process concurrency
7.7. Exception handlers
7.8. Process modifications
7.9. Locking and execution state
8. Advanced jPDL
8.1. group
8.1.1. group simple
8.1.2. group timer
8.1.3. group multiple entries
8.1.4. group concurrency
8.1.5. group secret
9. Persistence
10. Software logging
10.1. Configuration
10.2. Categories
10.3. JDK logging
10.4. Debugging persistence
11. History
11.1. Overview

To accomodate multiple process languages and activity pluggability, jBPM is based on the Process Virtual Machine. In essence, the Process Virtual Machine is a framework specifying executable graphs. A process definition represents an execution flow and has a structure that be represented graphically as a diagram.

The Process Virtual Machine separates the structure from a process definition from the activity behaviours. The Process Virtual Machine takes the execution of a process from one activity to the next and delegates the behaviour of the activities to pluggable Java classes. There is an API (ActivityBehaviour) that serves as the interface between the Process Virtual Machine and the activity behaviour code. Languages like jPDL are merely a set of ActivityBehaviour implementations and a parser.


Typically, process definitions are static. A process definition is composed of activities and transitions. The runtime behaviour of a activity is encapsulated in a so called Activity and it's decoupled from the process graph structure.


The Process Virtual Machine doesn't contain any such activity implementations. It only provides the execution environment and an activity API to write ActivityBehaviour implementations as Java components. Activities can also be wait states. This means that the activity control flow goes outside the process system. For example a human task or invoking an service asynchronously. While the execution is waiting, the runtime state of that execution can be persisted in a DB.

Many executions can be started for one process definition. An execution is a pointer that keeps track of the current activity.


To represent concurrent paths of execution, there is a hierarchical parent-child relation between so that one process instance can cope with concurrent paths of execution.


The userguide explains how to install jBPM into the most common runtime environments. That is the most simple and convenient way to get started with jBPM. Please use those instructions. These docs provide some background information for developers that want to understand more about the way how configurations are handled. Use at your own risk :-)

The jbpm.jar contains a number of default configuration files that can be imported by the user configuration file.

This way, it's easy to include or exclude features for users. And also the configuration details are kept in the implementation so users that only import those configuration files will not be affected when we release changes in those configuration files.

Configuration files that can be imported by the user's jbpm.cfg.xml:

jbpm.default.cfg.xml
jbpm.identity.cfg.xml
jbpm.jbossremote.cfg.xml
jbpm.jobexecutor.cfg.xml
jbpm.tx.hibernate.cfg.xml
jbpm.tx.jta.cfg.xml

jbpm.default.cfg.xml: Contains the default configurations like the services, the hibernate configuration (configured from resource jbpm.hibernate.cfg.xml), hibernate session factory, business calendar and so on.

A typical configuration for standard java would look like this:

<?xml version="1.0" encoding="UTF-8"?>

<jbpm-configuration>

  <import resource="jbpm.default.cfg.xml" />
  <import resource="jbpm.tx.hibernate.cfg.xml" />
  <import resource="jbpm.jpdl.cfg.xml" />
  <import resource="jbpm.identity.cfg.xml" />
  <import resource="jbpm.jobexecutor.cfg.xml" />

</jbpm-configuration>

In a JTA environment, replace jbpm.tx.hibernate.cfg.xml with jbpm.tx.jta.cfg.xml

To customize any of these configurations users can just replace the import with the customized content in the jbpm.cfg.xml.

The jbpm.jar contains also following hibernate mapping configuration files:

jbpm.execution.hbm.xml
jbpm.history.hbm.xml
jbpm.identity.hbm.xml
jbpm.repository.hbm.xml
jbpm.task.hbm.xml
jbpm.jpdl.hbm.xml

These all map the java domain model objects to a relational database.

Other various configuration files that are included in jbpm.jar:

jbpm.task.lifecycle.xml
jbpm.variable.types.xml
jbpm.wire.bindings.xml
jbpm.jpdl.activities.xml
jbpm.jpdl.eventlisteners.xml

To get started on the parsing for the configuration files, see

There are three main services: RepositoryService, ExecutionService and ManagementService. In general, services are session facades that expose methods for persistent usage of the PVM. The next fragments show the essential methods as example to illustrate those services.

The RepositoryService manages the repository of process definitions.

public interface RepositoryService {

  Deployment createDeployment();

  ProcessDefinitionQuery createProcessDefinitionQuery();
  
  ...

}

The ExecutionService manages the runtime executions.

public interface ExecutionService {

  ProcessInstance startProcessInstanceById(String processDefinitionId);

  ProcessInstance signalExecutionById(String executionId);
   
  ...

}

The ManagementService groups all management operations that are needed to keep the system up and running.

public interface ManagementService {

  JobQuery createJobQuery();

  void executeJob(long jobDbid);
  
  ...
  
}

The implementation of all these methods is encapsulated in Commands. And the three services all delegate the execution of the commands to a CommandService:

public interface CommandService {

  <T> T execute(Command<T> command);

}

The CommandService is configured in the environment. A chain of CommandServices can act as interceptors around a command. This is the core mechanism on how persistence and transactional support can be offered in a variety of environments.

The default configuration file jbpm.default.cfg.xml includes following section that configures the services

<jbpm-configuration>

  <process-engine>
  
    <repository-service />
    <repository-cache />
    <execution-service />
    <history-service />
    <management-service />
    <identity-service />
    <task-service />

And the file jbpm.tx.hibernate.cfg.xml contains the following command service configuration:

<jbpm-configuration>

  <process-engine-context>
    <command-service>
      <retry-interceptor />
      <environment-interceptor />
      <standard-transaction-interceptor />
    </command-service>
  </process-engine-context>

  ...

The services like e.g. repository-service, execution-service and management-service will look up the configured command-service by type. The command-service tag corresponds to the default command service that essentially does nothing else then just execute the command providing it the current environment.

The configured command-service results into the following a chain of three interceptors followed by the default command executor.


The retry interceptor is the first in the chain and that one that will be exposed as the CommandService.class from the environment. So the retry interceptor will be given to the respective services repository-service, execution-service and management-service.

The retry-interceptor will catch hibernate StaleObjectExceptions (indicating optimistic locking failures) and retry to execute the command.

The environment-interceptor will put an environment block around the execution of the command.

The standard-transaction-interceptor will initialize a StandardTransaction. The hibernate session/transaction will be enlisted as a resource with this standard transaction.

Different configurations of this interceptor stack will also enable to

  • delegate execution to a local ejb command service so that an container managed transaction is started.
  • delegate to a remote ejb command service so that the command actually gets executed on a different JVM.
  • package the command as an asynchronous message so that the command gets executed asynchronously in a different transaction.

This chapter explains the basics of process definitions, the features offered by the Process Virtual Machine and how activity implementations can be build. At the same time the client API is shown to execute processes with those activity implementations.

We'll start with a very original hello world example. A Display activity will print a message to the console:

public class Display implements ActivityBehaviour {

  String message;

  public Display(String message) {
    this.message = message;
  }

  public void execute(ActivityExecution execution) {
    System.out.println(message);
  }
}

Let' build our first process definition with this activity:


TODO add ProcessBuilder example code

Now we can execute this process as follows:

Execution execution = processDefinition.startExecution();

The invocation of startExecution will print hello world to the console:

hello
world

One thing already worth noticing is that activities can be configured with properties. In the Display example, you can see that the message property is configured differently in the two usages. With configuration properties it becomes possible to write reusable activities. They can then be configured differently each time they are used in a process. That is an essential part of how process languages can be build on top of the Process Virtual Machine.

The other part that needs explanation is that this activity implementation does not contain any instructions for the propagation of the execution. When a new process instance is started, the execution is positioned in the initial activity and that activity is executed. The method Display.execute makes use of what is called implicit propagation of execution. Concretely this means that the activity itself does not invoke any of the methods on the execution to propagate it. In that case implicit propagation kicks in. Implicit propagation will take the first transition if there is one. If not, it will end the execution. This explains why both activities a and b are executed and that the execution stops after activity b is executed.

More details about the implicit proceed behaviour can be found in Section 7.3, “Implicit proceed behaviour”

External activities are activities for which the responsibility for proceeding the execution is transferred externally, meaning outside the process system. This means that for the system that is executing the process, it's a wait state. The execution will wait until an external trigger is given.

For dealing with external triggers, ExternalActivityBehaviour adds one method to the ActivityBehaviour:

public interface ExternalActivity extends Activity {

  void signal(Execution execution,
              String signal, 
              Map<String, Object> parameters) throws Exception;
              
}

Just like with plain activities, when an execution arrives in a activity, the execute-method of the external activity behaviour is invoked. In external activities, the execute method typically does something to transfer the responsibility to another system and then enters a wait state by invoking execution.waitForSignal(). For example in the execute method, responsibility could be transferred to a person by creating a task entry in a task management system and then wait until the person completes the task.

In case a activity behaves as a wait state, then the execution will wait in that activity until the execution's signal method is invoked. The execution will delegate that signal to the ExternalActivityBehaviour object associated to the current activity.

So the Activity's signal-method is invoked when the execution receives an external trigger during the wait state. With the signal method, responsibility is transferred back to the process execution. For example, when a person completes a task, the task management system calls the signal method on the execution.

A signal can optionally have a signal name and a map of parameters. Most common way on how activity behaviours interprete the signal and parameters is that the signal relates to the outgoing transition that needs to be taken and that the parameters are set as variables on the execution. But those are just examples, it is up to the activity to use the signal and the parameters as it pleases.

Here's a first example of a simple wait state implementation:

public class WaitState implements ExternalActivity {

  public void execute(ActivityExecution execution) {
    execution.waitForSignal();
  }

  public void signal(ActivityExecution execution, 
                     String signalName, 
                     Map<String, Object> parameters) {
    execution.take(signalName);
  }
}

The execute-method calls execution.waitForSignal(). The invocation of execution.waitForSignal() will bring the process execution into a wait state until an external trigger is given.

signal-method takes the transition with the signal parameter as the transition name. So when an execution receives an external trigger, the signal name is interpreted as the name of an outgoing transition and the execution will be propagated over that transition.

Here's the same simple process that has a transition from a to b. This time, the behaviour of the two activities will be WaitState's.


ClientProcessDefinition processDefinition = ProcessFactory.build()
    .activity("a").initial().behaviour(new WaitState())
      .transition().to("b")
    .activity("b").behaviour(new WaitState())
.done();

Let's start a new process instance for this process definition:

ClientExecution execution = processDefinition.startProcessInstance();

Starting this process will execute the WaitState activity in activity a. WaitState.execute will invoke ActivityExecution.waitForSignal. So when the processDefinition.startProcessInstance() returns, the execution will still be positioned in activity a.

assertEquals("a", execution.getActivityName());

Then we provide the external trigger by calling the signal method.

execution.signal();

The execution.signal() will delegate to the activity of the current activity. So in this case that is the WaitState activity in activity a. The WaitState.signal will invoke the ActivityExecution.take(String transitionName). Since we didn't supply a signalName, the first transition with name null will be taken. The only transition we specified out of activity a didn't get a name so that one will be taken. And that transition points to activity b. When the execution arrives in activity b, the WaitState in activity b is executed. Similar as we saw above, the execution will wait in activity b and this time the signal method will return, leaving the execution positioned in activity b.

assertEquals("b", execution.getActivityName());

In this next example, we'll combine automatic activities and wait states. This example builds upon the loan approval process with the WaitState and Display activities that we've just created. Graphically, the loan process looks like this:


Building process graphs in Java code can be tedious because you have to keep track of all the references in local variables. To resolve that, the Process Virtual Machine comes with a ProcessFactory. The ProcessFactory is a kind of domain specific language (DSL) that is embedded in Java and eases the construction of process graphs. This pattern is also known as a fluent interface.

ClientProcessDefinition processDefinition = ProcessFactory.build("loan")
  .activity("submit loan request").initial().behaviour(new Display("loan request submitted"))
    .transition().to("evaluate")
  .activity("evaluate").behaviour(new WaitState())
    .transition("approve").to("wire money")
    .transition("reject").to("end")
  .activity("wire money").behaviour(new Display("wire the money"))
    .transition().to("archive")
  .activity("archive").behaviour(new WaitState())
    .transition().to("end")
  .activity("end").behaviour(new WaitState())
.done();

For more details about the ProcessFactory, see the api docs. An alternative for the ProcessFactory would be to create an XML language and an XML parser for expressing processes. The XML parser can then instantiate the classes of package org.jbpm.pvm.internal.model directly. That approach is typically taken by process languages.

The initial activity submit loan request and the activity wire the money are automatic activities. In this example, the Display implementation of activity wire the money uses the Java API's to just print a message to the console. But the witty reader can imagine an alternative Activity implementation that uses the Java API of a payment processing library to make a real automatic payment.

A new execution for the process above can be started like this

ClientExecution execution = processDefinition.startProcessInstance();

When the startExecution-method returns, the activity submit loan request will be executed and the execution will be positioned in the activity evaluate.


Now, the execution is at an interesting point. There are two transitions out of the state evaluate. One transition is called approve and one transition is called reject. As we explained above, the WaitState implementation will take the transition that corresponds to the signal that is given. Let's feed in the 'approve' signal like this:

execution.signal("approve");

The approve signal will cause the execution to take the approve transition and it will arrive in the activity wire money.

In activity wire money, the message will be printed to the console. Since, the Display activity didn't invoke the execution.waitForSignal(), nor any of the other execution propagation methods, the implicit proceed behaviour will just make the execution continue over the outgoing transition to activity archive, which is again a WaitState.


So only when the archive wait state is reached, the signal("approve") returns.

Another signal like this:

execution.signal("approve");

will bring the execution eventually in the end state.


Events are points in the process definition to which a list of EventListeners can be subscribed.

public interface EventListener extends Serializable {
  
  void notify(EventListenerExecution execution) throws Exception;

}

The motivation for events is to allow for developers to add programming logic to a process without changing the process diagram. This is a very valuable instrument in facilitating the collaboration between business analysts and developers. Business analysts are responsible for expressing the requirements. When they use a process graph to document those requirements, developers can take this diagram and make it executable. Events can be a very handy to insert technical details into a process (like e.g. some database insert) in which the business analyst is not interested.

Most common events are fired by the execution automatically:

TODO: explain events in userguide

Events are identified by the combination of a process element and an event name. Users and process languages can also fire events programmatically with the fire method on the Execution:

public interface Execution extends Serializable {
  ...
  void fire(String eventName, ProcessElement eventSource);
  ...
}

A list of EventListeners can be associated to an event. But event listeners can not influence the control flow of the execution since they are merely listeners to an execution which is already in progress. This is different from activities that serve as the behaviour for activities. Activity behaviour activities are responsible for propagating the execution.

We'll create a PrintLn event listener which is very similar to the Display activity from above.

public class PrintLn implements EventListener {
  
  String message;
  
  public PrintLn(String message) {
    this.message = message;
  }

  public void notify(EventListenerExecution execution) throws Exception {
    System.out.println("message");
  }
}

Several PrintLn listeners will be subscribed to events in the process.


ClientProcessDefinition processDefinition = ProcessFactory.build()
  .activity("a").initial().behaviour(new AutomaticActivity())
    .event("end")
      .listener(new PrintLn("leaving a"))
      .listener(new PrintLn("second message while leaving a"))
    .transition().to("b")
      .listener(new PrintLn("taking transition"))
  .activity("b").behaviour(new WaitState())
    .event("start")
      .listener(new PrintLn("entering b"))
.done();

The first event shows how to register multiple listeners to the same event. They will be notified in the order as they are specified.

Then, on the transition, there is only one type of event. So in that case, the event type must not be specified and the listeners can be added directly on the transition.

A listeners will be called each time an execution fires the event to which the listener is subscribed. The execution will be provided in the activity interface as a parameter and can be used by listeners except for the methods that control the propagation of execution.

Events are by default propagated to enclosing process elements. The motivation is to allow for listeners on process definitions or composite activities that get executed for all events that occur within that process element. For example this feature allows to register an event listener on a process definition or a composite activity on end events. Such action will be executed if that activity is left. And if that event listener is registered on a composite activity, it will also be executed for all activities that are left within that composite activity.

To show this clearly, we'll create a DisplaySource event listener that will print the message leaving and the source of the event to the console.

public class DisplaySource implements EventListener {
    
  public void execute(EventListenerExecution execution) {
    System.out.println("leaving "+execution.getEventSource());
  }
}

Note that the purpose of event listeners is not to be visible, that's why the event listener itself should not be displayed in the diagram. A DisplaySource event listener will be added as a listener to the event end on the composite activity.

The next process shows how the DisplaySource event listener is registered as a listener to to the 'end' event on the composite activity:


TODO update code snippet

Next we'll start an execution.

ClientExecution execution = processDefinition.startProcessInstance();

After starting a new execution, the execution will be in activity a as that is the initial activity. No activities have been left so no message is logged. Next a signal will be given to the execution, causing it to take the transition from a to b.

execution.signal();

When the signal method returns, the execution will have taken the transition and the end event will be fired on activity a. That event will be propagated to the composite activity and to the process definition. Since our DisplaySource event listener is placed on the composite activity, it will receive the event and print the following message on the console:

leaving activity(a)

Another

execution.signal();

will take the transition from b to c. That will fire two activity-leave events. One on activity b and one on activity composite. So the following lines will be appended to the console output:

leaving activity(b)
leaving activity(composite)

Event propagation is build on the hierarchical composition structure of the process definition. The top level element is always the process definition. The process definition contains a list of activities. Each activity can be a leaf activity or it can be a composite activity, which means that it contains a list of nested activities. Nested activities can be used for e.g. super states or composite activities in nested process languages like BPEL.

So the even model also works similarly for composite activities as it did for the process definition above. Suppose that 'Phase one' models a super state as in state machines. Then event propagation allows to subscribe to all events within that super state. The idea is that the hierarchical composition corresponds to diagram representation. If an element 'e' is drawn inside another element 'p', then p is the parent of e. A process definition has a set of top level activities. Every activity can have a set of nested activities. The parent of a transition is considered as the first common parent for it's source and destination.

If an event listener is not interested in propagated events, propagation can be disabled with propagationDisabled() while building the process with the ProcessFactory. The next process is the same process as above except that propagated events will be disabled on the event listener. The graph diagram remains the same.


Building the process with the process factory:

TODO update code snippet

So when the first signal is given for this process, again the end event will be fired on activity a, but now the event listener on the composite activity will not be executed cause propagated events have been disabled. Disabling propagation is a property on the individual event listener and doesn't influence the other listeners. The event will always be fired and propagated over the whole parent hierarchy.

ClientExecution execution = processDefinition.startProcessInstance();

The first signal will take the process from a to b. No messages will be printed to the console.

execution.signal();

Next, the second signal will take the transition from b to c.

execution.signal()

Again two end events are fired just like above on activities b and composite respectively. The first event is the end event on activity b. That will be propagated to the composite activity. So the event listener will not be executed for this event cause it has propagation disabled. But the event listener will be executed for the end event on the composite activity. That is not propagated, but fired directly on the composite activity. So the event listener will now be executed only once for the composite activity as shown in the following console output:

leaving activity(composite)

Above we already touched briefly on the two main process constructs: Activities, transitions and activity composition. This chapter explores in full all the possibilities of the process definition structures.

There are basically two forms of process languages: graph based and composite process languages. First of all, the process supports both. Even graph based execution and activity composition can be used in combination to implement something like UML super states. Furthermore, automatic functional activities can be implemented so that they can be used with transitions as well as with activity composition.


Next we'll show a series of example diagram structures that can be formed with the PVM process model.










This section explains how the Process Virtual Machine boroughs the thread from the client to bring an execution from one wait state to another.

When a client invokes a method (like e.g. the signal method) on an execution, by default, the Process Virtual Machine will use that thread to progress the execution until it reached a wait state. Once the next wait state has been reached, the method returns and the client gets the thread back. This is the default way for the Process Virtual Machine to operate. Two more levels of asynchonous execution complement this default behaviour: Asynchronous continuations and the asynchronous command service.

The next process will show the basics concretely. It has three wait states and four automatic activities.


Here's how to build the process:

ClientProcessDefinition processDefinition = ProcessFactory.build("automatic")
    .activity("wait 1").initial().behaviour(new WaitState())
      .transition().to("automatic 1")
    .activity("automatic 1").behaviour(new Display("one"))
      .transition().to("wait 2")
    .activity("wait 2").behaviour(new WaitState())
      .transition().to("automatic 2")
    .activity("automatic 2").behaviour(new Display("two"))
      .transition().to("automatic 3")
    .activity("automatic 3").behaviour(new Display("three"))
      .transition().to("automatic 4")
    .activity("automatic 4").behaviour(new Display("four"))
      .transition().to("wait 3")
    .activity("wait 3").behaviour(new WaitState())
.done();

Let's walk you through one execution of this process.

ClientExecution execution = processDefinition.startProcessInstance();

Starting a new execution means that the initial activity is executed. So if an automatic activity is the initial activity, this means that immediately the first unnamed outgoing transition is taken. This happens all inside of the invocation of startProcessInstance.

In this case however, the initial activity is a wait state. So the method startProcessInstance returns immediately and the execution will be positioned in the initial activity 'wait 1'.


Then an external trigger is given with the signal method.

execution.signal();

As explained above when introducing the WaitState, that signal will cause the default transition to be taken. The transition will move the execution to activity automatic 1 and execute it. The execute method of the Display activity in automatic 1 print a line to the console and it will not call execution.waitForSignal(). Therefore, the execution will proceed by taking the default transition out of automatic 1. At this stage, the signal method is still blocking. Another way to think about it is that the execution methods like signal will use the thread of the client to interpret the process definition until a wait state is reached.

Then the execution arrives in wait 2 and executes the WaitState activity. That method will invoke the execution.waitForSignal(), which will cause the signal method to return. That is when the thread is given back to the client that invoked the signal method.

So when the signal method returns, the execution is positioned in wait 2.


Then the execution is now waiting for an external trigger just as an object (more precisely an object graph) in memory until the next external trigger is given with the signal method.

execution.signal();

This second invocation of signal will take the execution similarly all the way to wait 3 before it returns.


The benefits of using this paradigm is that the same process definition can be executed in client execution mode (in-memory without persistence) as well as in persistent execution mode, depending on the application and on the environment.

When executing a process in persistent mode, this is how you typically want to bind that process execution to transactions of the database:


In most situations, the computational work that needs to be done as part of the process after an external trigger (the red pieces) is pretty minimal. Typically transactions combining the process execution and processing the request from the UI takes typically less then a second. Whereas the wait state in business processes typically can span for hours, days or even years. The clue is to clearly distinct when a wait state starts so that only the computational work done before the start of that wait state should be included in the transaction.

Think of it this way: "When an approval arrives, what are all the automated processing that needs to be done before the process system needs to wait for another external trigger?" Unless pdf's need to be generated or mass emails need to be send, the amount of time that this takes is usually neglectable. That is why in the default persistent execution mode, the process work is executed in the thread of the client.

This reasoning even holds in case of concurrent paths of execution. When a single path of execution splits into concurrent paths of execution, the process overhead of calculating that is neglectable. So that is why it makes sense for a fork or split activity implementation that targets persistent execution mode to spawn the concurrent paths sequentially in the same thread. Basically it's all just computational work as part of the same transaction. This can only be done because the fork/split knows that each concurrent path of execution will return whenever a wait state is encountered.

Since this is a difficult concept to grasp, I'll explain it again with other words. Look at it from the overhead that is produced by the process execution itself in persistent execution mode. If in a transaction, an execution is given an external trigger and that causes the execution to split into multiple concurrent paths of execution. Then the process overhead of calculating this is neglectable. Also the overhead of the generated SQL is neglectable. And since all the work done in the concurrent branches must be done inside that single transaction, there is typically no point in having fork/split implementations spawn the concurrent paths of execution in multiple threads.

To make executable processes, developers need to know exactly what the automatic activities are, what the wait states are and which threads will be allocated to the process execution. For business analysts that draw the analysis process, things are a bit simpler. For the activities they draw, they usually know whether it's a human or a system that is responsible. But they typically don't not how this translates to threads and transactions.

So for the developer, the first job is to analyse what needs to be executed within the thread of control of the process and what is outside. Looking for the external triggers can be a good start to find the wait states in a process, just like verbs and nouns can be the rule of thumb in building UML class diagrams.

To model process concurrency, there is a parent-child tree structure on the execution. The idea is that the main path of execution is the root of that tree. The main path of execution is also called the process instance. It is the execution that is created when starting or creating a new process instance for a given process definition.

Now, because the main path of execution is the same object as the process instance, this keeps the usage simple in case of simple processes without concurrency.


To establish multiple concurrent paths of execution, activity implementations like a fork or split can create child executions with method ActivityExecution.createExecution. Activity implementations like join or merge can stop these concurrent paths of execution by calling method stop on the concurrent execution.

Only leaf executions can be active. Non-leave executions should be inactive. This tree structure of executions doesn't enforce a particular type of concurrency or join behaviour. It's up to the forks or and-splits and to the joins or and-merges to use the execution tree structure in any way they want to define the wanted concurrency behaviour. Here you see an example of concurrent executions.


There is a billing and a shipping path of execution. In this case, the flat bar activities represent activities that fork and join. The execution shows a three executions. The main path of execution is inactive (represented as gray) and the billing and shipping paths of execution are active and point to the activity bill and ship respectively.

It's up to the activity behaviour implementations how they want to use this execution structure. Suppose that multiple tasks have to be completed before the execution is to proceed. The activity behaviour can spawn a series of child executions for this. Or alternatively, the task component could support task groups that are associated to one single execution. In that case, the task component becomes responsible for synchronizing the tasks, thereby moving this responsibility outside the scope of the execution tree structure.

In all the code that is associated to a process like Activitys, EventListeners and Conditions, it's possible to associate exception handlers. This can be thought of as including try-catch blocks in the method implementations of those implementations. But in order to build more reusable building blocks for both the delegation classes and the exception handling logic, exception handlers are added to the core process model.

An exception handler can be associated to any process element. When an exception occurs in a delegation class, a matching exception handler will be searched for. If such an exception handler is found, it will get a chance to handle the exception.

If an exception handler completes without problems, then the exception is considered handled and the execution resumes right after the delegation code that was called. For example, a transition has three actions and the second action throws an exception that is handled by an exception handler, then

Writing automatic activities that are exception handler aware is easy. The default is to proceed anyway. No method needs to be called on the execution. So if an automatic activity throws an exception that is handled by an exception handler, the execution will just proceed after that activity. It becomes a big more difficult for control flow activities. They might have to include try-finally blocks to invoke the proper methods on the execution before an exception handler gets a chance to handle the exception. For example, if an activity is a wait state and an exception occurs, then there is a risk that the thread jumps over the invocation of execution.waitForSignal(), causing the execution to proceed after the activity.

TODO: exceptionhandler.isRethrowMasked

TODO: transactional exception handlers

TODO: we never catch errors

The state of an execution is either active or locked. An active execution is either executing or waiting for an external trigger. If an execution is not in STATE_ACTIVE, then it is locked. A locked execution is read only and cannot receive any external triggers.

When a new execution is created, it is in STATE_ACTIVE. To change the state to a locked state, use lock(String). Some STATE_* constants are provided that represent the most commonly used locked states. But the state '...' in the picture indicates that any string can be provided as the state in the lock method.


If an execution is locked, methods that change the execution will throw a PvmException and the message will reference the actual locking state. Firing events, updating variables, updating priority and adding comments are not considered to change an execution. Also creation and removal of child executions are unchecked, which means that those methods can be invoked by external API clients and activity behaviour methods, even while the execution is in a locked state.

Make sure that comparisons between getState() and the STATE_* constants are done with .equals and not with '==' because if executions are loaded from persistent storage, a new string is created instead of the constants.

An execution implementation will be locked:

  • When it is ended
  • When it is suspended
  • During asynchronous continuations

Furthermore, locking can be used by Activity implementations to make executions read only during wait states hen responsibility for the execution is transferred to an external entity such as:

  • A human task
  • A service invocation
  • A wait state that ends when a scanner detects that a file appears

In these situations the strategy is that the external entity should get full control over the execution because it wants to control what is allowed and what not. To get that control, they lock the execution so that all interactions have to go through the external entity.

One of the main reasons to create external entities is that they can live on after the execution has already proceeded. For example, in case of a service invocation, a timer could cause the execution to take the timeout transition. When the response arrives after the timeout, the service invocation entity should make sure it doesn't signal the execution. So the service invocation can be seen as a activity instance (aka activity instance) and is unique for every execution of the activity.

External entities themselves are responsible for managing the execution lock. If the timers and client applications are consequent in addressing the external entities instead of the execution directly, then locking is in theory unnecessary. It's up to the activity behaviour implementations whether they want to take the overhead of locking and unlocking.

This section documents some of the more advanced activities and features of jPDL that are still in incubation. Meaning these features and activities are not supported yet. But they are available for you to try and use. We don't give any stability guarantees on these activities and features. So use at your own risk.

A group groups a set of activities in a process. Contained groups must be hierarchically nested. A group corresponds to a BPMN expanded sub process.


This example scenario shows the basic operations of a group.


<process name="GroupSimple" xmlns="http://jbpm.org/4.0/jpdl">

  <start>
    <transition to="evaluate document" />
  </start>
  
  <group name="evaluate document">
    <start>
      <transition to="distribute document" />
    </start>
    <state name="distribute document">
      <transition to="collect feedback" />
    </state>
    <state name="collect feedback">
      <transition name="approved" to="done" />
      <transition name="rejected" to="update document" />
    </state>
    <state name="update document">
      <transition to="distribute document" />
    </state>
    <end name="done" />
    <transition to="publish document" />
  </group>
  
  <state name="publish document" />

</process>

The next code snippet shows a test scenario that rejects a document when it comes in the collect feedback first time round. Then it goes through update document, distribute document and back to collect feedback. The second time, it will be approved. All activities involved are wait states.

ProcessInstance processInstance = executionService
       .startProcessInstanceByKey("GroupSimple");
String pid = processInstance.getId();
assertEquals("distribute document", processInstance.getActivityName());

processInstance = executionService.signalExecutionById(pid);
assertEquals("collect feedback", processInstance.getActivityName());

processInstance = executionService.signalExecutionById(pid, "rejected");
assertEquals("update document", processInstance.getActivityName());

processInstance = executionService.signalExecutionById(pid);
assertEquals("distribute document", processInstance.getActivityName());

processInstance = executionService.signalExecutionById(pid);
assertEquals("collect feedback", processInstance.getActivityName());

processInstance = executionService.signalExecutionById(pid, "approved");
assertEquals("publish document", processInstance.getActivityName());

This scenario shows how a group can be used to create concurrent paths of execution. When an execution arrives in a group, each activity that doesn't have incoming transitions is started. So the first activities don't have to be start activities. The group takes the default transition out when all contained work is done.



<process name="GroupConcurrency" xmlns="http://jbpm.org/4.0/jpdl">

  <start>
    <transition to="evaluate project" />
  </start>
  
  <group name="evaluate project">
    <start>
      <transition to="distribute document" />
    </start>
    <state name="distribute document">
      <transition to="collect feedback" />
    </state>
    <state name="collect feedback">
      <transition to="document finished" />
    </state>
    <end name="document finished" />

    <start>
      <transition to="make planning" />
    </start>
    <state name="make planning">
      <transition to="estimate budget" />
    </state>
    <state name="estimate budget">
      <transition to="planning finished" />
    </state>
    <end name="planning finished" />

    <transition to="public project announcement" />
  </group>
  
  <state name="public project announcement" />

</process>

The following scenario will show a scenario in which all wait state acitivities are signalled in some random order till all work is done:

ProcessInstance pi = executionService
    .startProcessInstanceByKey("GroupConcurrency");

String documentExecutionId = pi
    .findActiveExecutionIn("distribute document").getId();

String planningExecutionId = pi
    .findActiveExecutionIn("make planning").getId();

pi = executionService.signalExecutionById(documentExecutionId);
assertNotNull(pi.findActiveExecutionIn("collect feedback"));
assertNotNull(pi.findActiveExecutionIn("make planning"));

pi = executionService.signalExecutionById(planningExecutionId);
assertNotNull(pi.findActiveExecutionIn("collect feedback"));
assertNotNull(pi.findActiveExecutionIn("estimate budget"));

pi = executionService.signalExecutionById(planningExecutionId);
assertNotNull(pi.findActiveExecutionIn("collect feedback"));

pi = executionService.signalExecutionById(documentExecutionId);
assertNotNull(pi.findActiveExecutionIn("public project announcement"));

Currently jBPM's persistence is based on hibernate. But in the future we might switch to JPA. That is why we recommend to stick with the API as much as possible as the API will hide you from those changes.

TODO: leveraging the db for managing concurrent access

TODO: hibernate-session and the standard transaction

TODO: process definition caching